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set

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Specify what happens when a property value is set.

set( [newVal], [current] )

NOTE: Instead of using set to set the values of other properties, use the value behavior.

A set function defines the behavior of what happens when a value is set on an instance. It is typically used to:

  • Add or update other properties as side effects
  • Coerce the set value into an appropriate action

The behavior of the setter depends on the number of arguments specified. This means that a setter like:

{
    prop: {
        set() {}
    }
}

behaves differently than:

{
    prop: {
        set( newVal ) {}
    }
}

Parameters

  1. newVal {*}:

    The type function coerced value the user intends to set on the instance.

  2. current {*}:

    The current value of the property.

Returns

{*|undefined}:

If a non-undefined value is returned, that value is set as the attribute value.

If an undefined value is returned, the behavior depends on the number of arguments the setter declares:

  • If the setter does not specify the newValue argument, the property value is set to the type converted value.
  • If the setter specifies the newValue argument only, the attribute value will be set to undefined.
  • If the setter specifies both newValue and resolve, the value of the property will not be updated until resolve is called.

Use

A property's set function can be used to customize the behavior of when an attribute value is set. Let's see some common cases:

Side effects

The following makes setting a page property update the offset:

import { ObservableObject } from "can/everything";

class Pages extends ObservableObject {
  static props = {
    limit: 5,
    offset: 0,

    page: {
      set( newVal ) {
        this.offset =  ( parseInt( newVal ) - 1 ) * this.limit;
      }
    }
  };
}

const book = new Pages();
book.page = 10;
console.log( book.offset ); //-> 45

The following makes changing makeId un-define the modelId property:

import { ObservableObject } from "can/everything";

class Car extends ObservableObject {
  static props = {
    modelId: Number,
    makeId: {
      set( newVal ) {
        // Check if we are changing.
        if(newValue !== this.makeId) {
            this.modelId = undefined;
        }
        // Must return value to set as we have a `newValue` argument.
        return newValue;
      }
    }
  };
}

const myCar = new Car({ makeId: "GMC", modelId: "Jimmy" });
console.log( myCar.modelId ); //-> "Jimmy"
myCar.makeId = "Chevrolet";
console.log( myCar.modelId ); //-> undefined

Behavior depends on the number of arguments.

When a setter returns undefined, its behavior changes depending on the number of arguments.

With 0 arguments, the original set value is set on the attribute.

import { ObservableObject } from "can/everything";

class MyMap extends ObservableObject {
  static props = {
    prop: {
      set() {

      }
    }
  };
}

const map = new MyMap( { prop: "foo" } );

console.log( map.prop ); //-> "foo"

With 1 argument, an undefined return value will set the property to undefined.

import { ObservableObject } from "can/everything";

class MyMap extends ObservableObject {
  static props = {
    prop: {
      set( newVal ) {

      }
    }
  };
}

const map = new MyMap( { prop: "foo" } );

console.log( map.prop ); //-> undefined

Side effects

A set function provides a useful hook for performing side effect logic as a certain property is being changed.

In the example below, Paginator ObservableObject includes a page property, which derives its value entirely from other properties (limit and offset). If something tries to set the page directly, the set method will set the value of offset:

import { ObservableObject } from "can/everything";

class Paginate extends ObservableObject {
  static props = {
    limit: Number,
    offset: Number,

    page: {
      set( newVal ) {
        this.offset = ( parseInt( newVal ) - 1 ) * this.limit;
      },
      get() {
        return Math.floor( this.offset / this.limit ) + 1;
      }
    }
  };
}

const p = new Paginate( { limit: 10, offset: 20 } );

console.log( p.offset ); //-> 20
console.log( p.page ); //-> 2

Merging

By default, if a value returned from a setter is an object the effect will be to replace the property with the new object completely.

import { ObservableObject } from "can/everything";

class Contact extends ObservableObject {
  static props = {
    info: {
      set( newVal ) {
        return newVal;
      }
    }
  };
}

const alice = new Contact( {
    info: { name: "Alice Liddell", email: "alice@liddell.com" }
} );

const info = alice.info;

alice.info = { name: "Allison Wonderland", phone: "888-888-8888" };

console.log( info === alice.info ); // -> false

In contrast, you can merge properties with:

import { ObservableObject } from "can/everything";

class Contact extends ObservableObject {
  static props = {
    info: {
      set( newVal ) {
        if ( this.info ) {
          return this.info.set( newVal );
        } else {
          return newVal;
        }
      }
    }
  };
}

const alice = new Contact( {
    info: { name: "Alice Liddell", email: "alice@liddell.com" }
} );

const info = alice.info;

alice.info = { name: "Allison Wonderland", phone: "888-888-8888" };

console.log( info === alice.info ); // -> true

Batched Changes

By default, calls to set methods are wrapped in a call to batch.start and batch.stop, so if a set method has side effects that set more than one property, all these sets are wrapped in a single batch for better performance.

Used with type

When providing __set_ along with type, the type converter runs before set. This means you don't have to worry about handling the raw value being set.

import { ObservableObject, type } from "can/everything";

class Counter extends ObservableObject {
  static props = {
    max: 100,
    count: {
      type: type.convert(Number),
      set(val) {
        if(val > this.max) {
          return this.max;
        }
        return val;
      }
    }
  }
}

let counter = new Counter({ count: "101" });
console.log(counter.count); // -> 100

CanJS is part of DoneJS. Created and maintained by the core DoneJS team and Bitovi. Currently 6.0.1.

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